One suite, not ten plugins

The complete communication suite for Minecraft servers.

Public chat, channels, private messages, pings, ChatItems, bubbles, bridges, moderation, locales, and network support designed as one coherent system.

  • Paper 1.21.11
  • Velocity networks
  • MiniMessage
  • Discord + Telegram
Communication Suite Preview
channel aware Paper + Velocity
Global

Rank-aware public chat with MiniMessage formatting.

Ping

@staff notification delivered with player preferences.

Item

[item] preview is available through a safe snapshot.

Channels format, scope, rules
Pings sound + actionbar
Bridges Discord + Telegram
Paper
Velocity
Paper
ChatItems held items, inventory, armor
1 communication layer
Paper standalone single-server support
Velocity ready network-aware features
Discord + Telegram optional bridge support

Core feature set

Five pillars of a cleaner server communication stack.

CoreChatX keeps chat-related features in the same system, so formatting, privacy, routing, rich interactions, and bridges can agree with each other.

Core Chat System

A polished public chat foundation with global, local, staff, and network-wide communication, join, quit, and first-join messages, plus message cleanup and sanitization before rich components reach players.

Smart Channels

Global, local, staff, network-wide, role-based, and custom channels can define permissions, formats, scope, mentions, ChatItems, chat bubbles, and bridge export rules from one centralized channel model.

Mentions & Custom Pings

Player mentions, @Player behavior, exact-name matches, custom ping triggers, sound and actionbar notifications, per-player toggles, staff-friendly rules, and cross-server awareness built into the message flow.

Interactive ChatItems

Clickable previews for held items, shulkers, armor, hotbar, inventory, and ender chest contents. In network mode, lightweight snapshot references can retrieve previews on demand through Velocity.

External Bridges

Optional Discord and Telegram bridges support inbound and outbound messages, per-channel routing, bridge targets, export controls, safe message handling, and bridge behavior that follows CoreChatX channels.

Why CoreChatX

One coherent system for the messages players actually use.

Server chat becomes harder to maintain when every feature comes from a different plugin. CoreChatX brings the communication experience into one visual language, one permission model, one player settings flow, and one network-aware layer.

01

One Communication Layer

Public chat, PMs, channels, pings, bridges, moderation, rich interactions, and player controls are managed as parts of the same product instead of a scattered plugin stack.

02

Feature-Aware Channels

Channels can affect formatting, mentions, ChatItems, bubbles, bridge export, permissions, and delivery scope, so routing decisions stay clear and consistent.

03

Built for Real Networks

Standalone Paper servers and Velocity networks are both supported, with network-aware chat, synced settings, cross-server PMs, global completions, and remote ChatItem access.

Setup and compatibility

Clear modes for standalone servers and networks.

CoreChatX ships separate runtime jars for Paper and Velocity. Choose the setup that matches your server shape, then use the configuration guide for exact keys and restart boundaries.

Standalone

Paper Server

Install the Paper jar on a single Paper backend. Network transport stays inactive and server communication stays focused on that backend.

  • Paper 1.21.11 target
  • No Velocity module required
  • Single-server communication stack
Paper standalone Velocity ready Separate runtime jars

FAQ preview

Answers before you start configuring.

These answers are intentionally short. Use the FAQ and configuration guide when you need exact file names, keys, and operational details.

Do I need Velocity?

No. CoreChatX works on standalone Paper. Velocity is only needed for cross-backend features such as network channels, cross-server PMs, synced settings, global completions, and remote ChatItem previews.

Does CoreChatX work on standalone Paper?

Yes. Install the Paper jar on the Paper server and use STANDALONE mode. The Velocity jar is not required for a single backend setup.

Does it support PlaceholderAPI?

Yes, where PlaceholderAPI is installed, enabled, and used inside supported server-controlled templates. Raw player-written messages do not parse PlaceholderAPI.

Does it support Discord and Telegram?

Yes. Both bridges are optional and support inbound and outbound messages when configured. Telegram also supports forum topic routing through Bot API long polling.

Are ChatItems supported across a network?

Yes. In network mode, rendered chat carries lightweight snapshot references and retrieves the needed preview on demand through Velocity.

Where do I configure the plugin?

Paper config lives under plugins/CoreChatX/. Velocity config lives under plugins/corechatx/. Runtime data files are live state and should be backed up before manual edits.

Ready to upgrade server communication?

One suite. One system. Cleaner server chat.

Build a more consistent communication layer for players and a more manageable setup for admins.